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Rampant Drone Fabricator

General

The sites are cosmic signatures that have to be scanned down. They are level 2 combat signatures and vary in difficulty based on the ship* you bring and the space you run the site in. The space you run them in determines the base loot value. It seems that bringing a battleship also doubles the base loot value. 

Space Base loot tier / difficulty
WH (C1/C2/C3) Low
C4, LS, Pochven Medium
C5, C6 High

The sites don't have a gate and are non-dead-space.

*lowest difficulty if smaller ships than BS are used, medium difficulty if BS are present, high difficulty if capitals are present.

How to run

On warp-in, a 30 second timer starts before the first wave arrives.

Keep the Info Panel section visible during the site, there is valuable information about the site-state!

After each wave, one can decide to kill the Rampant Fabricator structure to end the site, or wait for the next wave. Each subsequent wave gets harder and adds to the loot. Between the waves, there's a 20 second timer that makes the Rampant Fabricator vulnerable. The Rampant Fabricator can be cargo-scanned for current loot state. All loot is lost if a wave cannot be defeated. Maximum number of waves is 30. 
Damage to tank is EM/Thermal, damage to deal is EM. Earlier waves contain frigates, destroyers which can jam, later they can be joined by cruisers and battlecruisers (some can web), followed by spawns containing battleships (some web/neut). 
Generally the smaller entities stay around 20km away, bigger entities come in closer. Eliminate the jammers first, followed by whatever bothers your setup most.

The Rampant Fabricator has quite some hit-points, reduce these while you have time between the early waves, so you can insta-pop it when needed!

Once the Rampant Fabricator is destroyed, the site's penalties change to "no cloak" and "no warp" within 20 km of the wreck. Destroy the wreck or get out of range (20km)

Killing the corrupter entities removes drone-aggro from the current wave

Tons of details about the rats and site-layout can be found here (check the tabs at the bottom of the sheet!)

With waves 4, 8 and 16, a random selection of 2 (out of the 12 present) Nanoswarm Suspension structures at the bottom of the dungeon will become vulnerable. Each Nanoswarm Suspension provides a unique buff to the player's ship when destroyed. Only 1 Nanoswarm Suspension per selection can be destroyed.

Nanoswarm Suspension Effect (20%)
Thermal Sink Heat Damage Reduction
Overclocker Overload Bonus Increase
Masker Signature Radius Reduction
Energized Capacitor Capacity Bonus
Rapidity Ship Velocity Bonus
Predictive Tracking Speed Bonus
Suppressive Missile Explosion Radius Reduction
Clarifier Scan Resolution Bonus
Patcher Local Armor Repair Amount Bonus
Reflective Local Shield Boost Amount Bonus
Trans-Patch Remote Armor Repair Amount Bonus
Trans-Reflect Remote Shield Boost Amount