# Rampant Drone Fabricator

#### General

The sites are cosmic signatures that have to be scanned down. They are level 2 combat signatures and vary in **difficulty** **based on the ship\* you bring and the space you run the site in**. The space you run them in determines the base loot value. It seems that bringing a battleship also doubles the base loot value.

<table border="1" id="bkmrk-space-tier-%28difficul" style="border-collapse: collapse; width: 39.881%; height: 119.188px;"><colgroup><col style="width: 37.9998%;"></col><col style="width: 62.0002%;"></col></colgroup><thead><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Space</td><td style="height: 29.7969px;">Base loot tier / difficulty</td></tr></thead><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">WH (C1/C2/C3)</td><td style="height: 29.7969px;"><span style="color: rgb(45, 194, 107);">Low</span></td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">C4, LS, Pochven</td><td style="height: 29.7969px;"><span style="color: rgb(241, 196, 15);">Medium</span></td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">C5, C6</td><td style="height: 29.7969px;"><span style="color: rgb(224, 62, 45);">High</span></td></tr></tbody></table>

The sites don't have a gate and are **non**-dead-space.

\*lowest difficulty if smaller ships than BS are used, medium difficulty if BS are present, high difficulty if capitals are present.

#### How to run

On warp-in, a 30 second timer starts before the first wave arrives.

<p class="callout info">Keep the Info Panel section visible during the site, there is valuable information about the site-state!</p>

After each wave, one can decide to kill the Rampant Fabricator structure to end the site, or wait for the next wave. Each subsequent wave gets harder and adds to the loot. Between the waves, there's a 20 second timer that makes the Rampant Fabricator vulnerable. The Rampant Fabricator can be cargo-scanned for current loot state. All loot is lost if a wave cannot be defeated. Maximum number of waves is 30.   
Damage to tank is EM/Thermal, damage to deal is EM. Earlier waves contain frigates, destroyers which can jam, later they can be joined by cruisers and battlecruisers (some can web), followed by spawns containing battleships (some web/neut).   
Generally the smaller entities stay around 20km away, bigger entities come in closer. Eliminate the jammers first, followed by whatever bothers your setup most.

<p class="callout warning">The Rampant Fabricator has quite some hit-points, reduce these while you have time between the early waves, so you can insta-pop it when needed!</p>

<p class="callout danger">Once the Rampant Fabricator is destroyed, the site's penalties change to "no cloak" and "no warp" within 20 km of the wreck. Destroy the wreck or get out of range (20km)</p>

<p class="callout success">Killing the corrupter entities removes drone-aggro from the current wave</p>

<p class="callout info">Tons of details about the rats and site-layout can be found **[here](https://docs.google.com/spreadsheets/d/15PAD2Ovsyh99-aFllwj-cEPJOBMPuwNFkIUkCnZNkrw/edit?gid=1129326740#gid=1129326740 "Google sheet with current information about the Gallente Election")** (check the tabs at the bottom of the sheet!)</p>

With waves **4**, **8** and **16**, a random selection of 2 (out of the 12 present) **Nanoswarm Suspension** structures at the bottom of the dungeon will become vulnerable. Each **Nanoswarm Suspension** provides a unique buff to the player's ship when destroyed. Only 1 **Nanoswarm Suspension** per selection can be destroyed.

<table border="1" id="bkmrk-egg-name-effect" style="border-collapse: collapse; width: 58.6905%; height: 387.36px;"><colgroup><col style="width: 41.6473%;"></col><col style="width: 58.3527%;"></col></colgroup><thead><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**Nanoswarm Suspension**</td><td style="height: 29.7969px;">Effect (20%)</td></tr></thead><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Thermal Sink</td><td style="height: 29.7969px;">Heat Damage Reduction</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Overclocker</td><td style="height: 29.7969px;">Overload Bonus Increase</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Masker</td><td style="height: 29.7969px;">Signature Radius Reduction</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Energized</td><td style="height: 29.7969px;">Capacitor Capacity Bonus</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Rapidity</td><td style="height: 29.7969px;">Ship Velocity Bonus</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Predictive</td><td style="height: 29.7969px;">Tracking Speed Bonus</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Suppressive</td><td style="height: 29.7969px;">Missile Explosion Radius Reduction</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Clarifier</td><td style="height: 29.7969px;">Scan Resolution Bonus</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Patcher</td><td style="height: 29.7969px;">Local Armor Repair Amount Bonus</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Reflective</td><td style="height: 29.7969px;">Local Shield Boost Amount Bonus</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Trans-Patch</td><td style="height: 29.7969px;">Remote Armor Repair Amount Bonus</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Trans-Reflect</td><td style="height: 29.7969px;">Remote Shield Boost Amount</td></tr></tbody></table>