Summary (click me!)
Strategy
Room 1: Kill wave on warp in and head for the gate to your left, unless you have a key to take the short-cut (to Room 2) through the other gate.
Room 2: Kill all rats of spawn 1 and 2 while approaching the next gate. The gate activates after spawn 2 has been eliminated. Sometimes a 3rd spawn happens, make sure to be aligned for gate activation before you get tackled by the 3rd spawn.
There is a rare occurrence where a Avalanche wreck spawn in this room. Approaching it will spawn a bunch of hostile Ventures and a Barghest with extra loot.
Room 3: Deploy MTU, kill all rats of spawn 1 and 2, then the battleship NPC arrives. Kill that one and revealed structure for loot. Killing the structure may spawn an escalation for Tetrimon Garrison (can spawn in HS/LS/NS)
Sometimes there's a 3rd wave spawning together with the battleship. Focus killing the battleship and then destroy the structure, the rest of the NPCs will warp off after.
| Damage to tank | ![]() ![]() ![]() |
| Damage to deal | ![]() ![]() |
| Expected EWAR | Web, point, neut, TD, GD, paint |
Access restrictions
Up and including marauders
Spawn locations
| Space | |
| Highsec | ✅ |
| Lowsec | ✅ |
| Nullsec | ✅ |
| Wormholes | ✅ |
Loot
Warclones, skins, event cerebral accelerators, event boosters...
Only battleship NPC and structure have event loot, other ships may drop meta modules.
Check EVE Journal for Tetrimon Base Loot runs!




