General
The event introduces FW-like combat sites which can be found across HS and LS.
| Anomaly name | Space | Ship restriction* | Summary |
| Warpath: Defence Complex | HS | Up to T2 frigates | 1 location, defend by killing hostile npcs, operational window is 20 minutes |
| Warpath: Defence Grid | HS / LS | T2 cruisers and smaller | 3 locations (alpha, beta, gamma), defend by killing hostile npcs, hold until location is secure, operational window is 25 minutes |
| Warpath: War Grid | LS | Battleships and smaller | 3 locations (alpha, beta, gamma), defend by killing hostile npcs, hold until location is secure |
* Sites are not gated, any size of ship can enter and kill npcs, the defence-bar only progresses though if at least one ship following the restrictions is on a particular grid
Warping to any of the anomalies for the first time, spawns the defendable location(s) and an operational window starts (check the opportunities widget to see progress). Site ends if either all locations have been secured, lost or the operational window expired.
If the site ends and at least one location has been secured, a canister of loot becomes available. For the frigate sized anomaly, the container spawns directly at the defended location, the cruiser and battleship sites spawn a new beacon one has to warp to in order to pick up the loot.
Currently, EVERYONE in system can just warp to the loot beacon and steal the loot, be quick!