Combat sites
- Crimson Gauntlet
- Tetrimon Base
- Crimson Harvest Sanctuary
- Tetrimon Garrison
- Criterion of Fitness
- Class 1 Hollow Outbreak
- Class 2 Hollow Outbreak
- Class 3 Hollow Origin
- "Pochven style wormholes"
Crimson Gauntlet
Strategy
Room 1: Kill wave on warp in and head for the gate to your left, unless you have a key to take the short-cut (to Room 2) through the other gate.
Room 2: Kill all rats of spawn 1 and 2 while approaching the next gate. The gate activates after spawn 2 has been eliminated. (Sometimes a 3rd spawn happens?), make sure to be aligned for gate activation before you get tackled by the 3rd spawn.
Room 3: Deploy MTU, kill all rats of spawn 1 and 2, then the battleship NPC arrives. Kill that one and revealed structure for loot. Killing the structure may spawn an escalation for Crimson Harvest Sancturary (can spawn in HS/LS/NS)
Sometimes there's a 3rd wave spawning together with the battleship. You may need to kill the neuting and damage cruisers before killing the battleship to not die to the neuting/dmg pressure.
There have been reports of rifts spawning in room 1 & 2, which spawned sleepers. It's reasonable to assume there can be rogue drone- and trig- enemies spawning too.
It appears that there's no drone aggro in the site
| Damage to tank | |
| Damage to deal | |
| Expected EWAR | Web, point, neut |
Access restrictions
Up and including marauders
Spawn locations
| Space | |
| Highsec | ✅ |
| Lowsec | ✅ |
| Nullsec | |
| Wormholes | ✅ |
| Pochven |
Loot
Fits:
- Sleipnir
Tetrimon Base
Strategy
Room 1: Kill wave on warp in and head for the gate to your left, unless you have a key to take the short-cut (to Room 2) through the other gate.
Room 2: Kill all rats of spawn 1 and 2 while approaching the next gate. The gate activates after spawn 2 has been eliminated. Sometimes a 3rd spawn happens, make sure to be aligned for gate activation before you get tackled by the 3rd spawn.
Room 3: Deploy MTU, kill all rats of spawn 1 and 2, then the battleship NPC arrives. Kill that one and revealed structure for loot. Killing the structure may spawn an escalation for Tetrimon Garrison (can spawn in HS/LS/NS)
Sometimes there's a 3rd wave spawning together with the battleship. Focus killing the battleship and then destroy the structure.
| Damage to tank | |
| Damage to deal | |
| Expected EWAR | Web, point, neut, TD, GD, paint |
Access restrictions
Up and including marauders
Spawn locations
|
Space |
|
| Highsec | ✅ |
| Lowsec | ✅ |
| Nullsec | |
| Wormholes | ✅ |
| Pochven |
Loot
Fits:
- Sleipnir
Crimson Harvest Sanctuary
Strategy
Kill 4 waves of NPCs, then the NPC battleship. NPC battleship has 6.5m bounty.
| Damage to tank | |
| Damage to deal | |
| Expected EWAR | Web, point, neut |
Spawn locations
Spawns as an escalation from running Crimson Gauntlet sites (kill the structure for a chance)
Access restrictions
none
Loot
Fits
Tetrimon Garrison
Strategy
Kill 4 waves of NPCs, then the NPC battleship.
| Damage to tank | |
| Damage to deal | |
| Expected EWAR | Web, point, neut, TD, GD, paint |
Spawn locations
Spawns as an escalation from running Tetrimon Base sites (kill the structure for a chance)
Access restrictions
none
Loot
Fits
Criterion of Fitness
Class 1 Hollow Outbreak
Strategy
To start the site, approach the Cognitive Calibration Spire (central structure, orbit 500m), and stay inside the green circle once the site is running.
Put down an MTU (if cargo-hold allows). Shoot rat waves to not get overwhelmed (mostly Relentless Ventures and some Mordu's Legion vessels).
Occasionally an Automated Extraction Shuttle with additional loot spawns, if you have time, kill it. It stays for about 20 seconds.
At the end of the 10 minute timer, a Nullprime Squall spawns (does explosive dmg and warp disrupts, orbits at 14km), kill it, loot it. Pick up MTU.
If you get too many rats on grid, you can shoot an Unstable Generator. That does AOE (4km around the generator) and kills some of the npcs.
Access restrictions
T1 frigates only, no navy or pirate faction ships allowed.
Spawn locations
| Space | |
| Highsec | ✅ |
| Lowsec | |
| Nullsec | |
| Wormholes | ✅ |
| Pochven | ✅ |
Loot
Cybernetic Neural Lattice (sells for 100k to NPC buy orders), skins, faction tractor beams, event cerebral accelerators, event boosters, mutated blood samples.
Fits
- Punisher
- Rifter
- Tristan (afk => orbit central structure at 500m, ab on, drones out, set to aggressive, non-afk => bring MTU, send drones to shuttles too)
Class 2 Hollow Outbreak
Strategy
To start the site, approach the Cognitive Calibration Spire (central structure, orbit 500m), and stay inside the green circle once the site is running.
Put down an MTU (if cargo-hold allows). Shoot rat waves to not get overwhelmed (mostly Relentless Ventures and some Mordu's Legion vessels).
Occasionally an Automated Extraction Shuttle with additional loot spawns, if you have time, kill it. It stays for about 20 seconds.
At the end of the 10 minute timer, a Nullprime Squall spawns (does explosive dmg and warp disrupts, orbits at 14km), kill it, loot it. Pick up MTU.
If you get too many rats on grid, you can shoot an Unstable Generator. That does AOE (4km around the generator) and kills some of the npcs.
Access restrictions
T2 frigates or lower and T1 destroyers, navy destroyers and pirate faction destroyers. NO Edencom ships allowed.
Spawn locations
| Space | |
| Highsec | ✅ |
| Lowsec | ✅ |
| Nullsec | |
| Wormholes | ✅ |
| Pochven | ✅ |
Loot
Cybernetic Neural Lattice (sells for 100k to NPC buy orders), skins, faction tractor beams, event cerebral accelerators, event boosters, mutated blood samples.
Fits
Special fits
AFK-Dragoons
Bring 2, orbit central structure at 500m, lock each other, send all remote modules to each other, launch drones and put them on aggressive. Wait 10 minutes => loot. Make sure you have decent skills, among others, you want to have lvl 4 explosive armor compensation.
AFK-Worm
Orbit central structure at 500m, launch drones. Tractor loot when done. Make sure you have max drone- and shield-skills.