# General

The event introduces FW-like combat sites which can be found across <span style="color: rgb(45, 194, 107);">HS </span>and <span style="color: rgb(230, 126, 35);">LS.</span>

<table border="1" id="bkmrk-anomaly-name-space-s" style="border-collapse: collapse; width: 100%; height: 135.984px;"><colgroup><col style="width: 23.242%;"></col><col style="width: 8.10489%;"></col><col style="width: 19.6785%;"></col><col style="width: 49.0939%;"></col></colgroup><thead><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Anomaly name</td><td style="height: 29.7969px;">Space</td><td style="height: 29.7969px;">Ship restriction\*</td><td style="height: 29.7969px;">Summary</td></tr></thead><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">[Warpath: Defence Complex](https://wiki.erst.live/books/combat-MGq/page/warpath-defence-complex "Warpath: Defence Complex")</td><td style="height: 29.7969px;"><span style="color: rgb(45, 194, 107);">HS</span></td><td style="height: 29.7969px;">Up to T2 frigates</td><td style="height: 29.7969px;">1 location, defend by killing hostile npcs, operational window is 20 minutes</td></tr><tr style="height: 46.5938px;"><td style="height: 46.5938px;">[Warpath: Defence Grid](https://wiki.erst.live/books/combat-MGq/page/warpath-defence-grid "Warpath: Defence Grid")</td><td style="height: 46.5938px;"><span style="color: rgb(45, 194, 107);">HS</span> / <span style="color: rgb(230, 126, 35);">LS</span></td><td style="height: 46.5938px;">T2 cruisers and smaller</td><td style="height: 46.5938px;">3 locations (alpha, beta, gamma), defend by killing hostile npcs, hold until location is secure, operational window is 25 minutes</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">[Warpath: War Grid](https://wiki.erst.live/books/combat-MGq/page/warpath-war-grid "Warpath: War Grid")</td><td style="height: 29.7969px;"><span style="color: rgb(230, 126, 35);">LS</span></td><td style="height: 29.7969px;">Battleships and smaller</td><td style="height: 29.7969px;">3 locations (alpha, beta, gamma), defend by killing hostile npcs, hold until location is secure</td></tr></tbody></table>

- Sites are not gated, any size of ship can enter and kill npcs, the defence-bar only progresses though if at least one ship following the restrictions is on a particular grid
- In order to see the defenders and hostile npcs, you may need to add them to your overview filter: [![image.png](https://wiki.erst.live/uploads/images/gallery/2026-05/scaled-1680-/image.png)](https://wiki.erst.live/uploads/images/gallery/2026-05/image.png)

Warping to any of the anomalies for the first time, spawns the defendable location(s) and an operational window starts (**check the opportunities widget to see progress**). Site ends if either all locations have been <span style="color: rgb(45, 194, 107);">secured</span>, <span style="color: rgb(224, 62, 45);">lost </span>or the operational window expired.  
If the site ends and at least one location has been secured, a canister of loot becomes available. For the frigate sized anomaly, the container spawns directly at the defended location, the cruiser and battleship sites spawn a new beacon one has to warp to in order to pick up the loot.

<p class="callout warning">Currently, EVERYONE in system can just warp to the loot beacon and steal the loot, be quick!</p>